

An important part here is to use harsh alphas otherwise the surface will look unnatural. The key to great looking textures is in subtleties.įor the metal and rust wear, I used simple smart materials and just painted them over. It's also important that your albedo map has subtle color variations in it, especially in case of old paint like this that's going to pick up lots of staining from all kinds of things, sun bleaching, oil residue, grease, etc. What type of environment has it been exposed to? Is it maintained or not? These are questions that you should keep in mind while texturing which can really push your prop to the next level. Always try to have some story to tell with your prop. I think the more time you spend adding details and storytelling bits to your model, the better it will look. Most of my time is spent in the roughness channel which is the most important in my opinion. I use Substance Painter and I like to start with simple fill layers, then mix up smart masks and grunge maps until I get something interesting going on, then focus on painting it together to get believable surface detail and imperfections. Afterwards, I decided to explode the mesh because I wanted to have more control while texturing all the pieces. The reason I use Marmoset is that you can paint skews and correct artifacts in real-time which saves a lot of time. The baking was done in Marmoset Toolbag, where I created different baking groups to avoid artifacts when baking. The baking was pretty straightforward: I organized and named all my LP and HP meshes with the correct suffixes, made material IDs and I was ready to go. I’m currently working on my portfolio to hopefully land a job in the games industry. When I finished the academy I knew deep down that there is so much more to learn so I dedicated myself to learning all about the pipeline and started working on a couple of freelance projects. I decided to pursue a career in video games and stumbled upon a local academy called M3DS Academy for 3D and Game Design where I graduated as a character artist but as time went by I found my true passion that in making props/environments for games. But around 2017, I was introduced to 3D and instantly fell in love with it, so, slowly but surely my passion for 3D overshadowed the 2D work I did. I started studying Graphic Design at FON University where I received a Bachelor of Arts degree and started to work as a freelance graphic designer for various companies/clients. Ever since I was very young I was always playing video games and had a thing for art. My first introduction to 3D was back in 2017 and I’ve been actively working on my career since then.

Hello! My name is Boban Lazarevski and I'm a Prop/Environment Artist from Skopje, North Macedonia.
